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  • Posted by manunrd82 1 year ago. There are 4 posts. The latest reply is from manunrd82.

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  1. Hi, I'm trying to find all the rules that make a pinwheel tiling in order toget a gc script.
    I'm writing whatever important I find so that maybe you can give me your feedback....
    I think there are several way to get it:
    1_ draw a triangle and subdivided it into 5 similar triangles.
    2_Draw one triangle and starting with rotations, translations and reflections.

    STEP 1: drawing a pinwheel triangle (1,2,?5)
    STEP 2a : rotate it with certain angles that, (I guess are different dipending on the position of the first triangle)
    STEP 2b : divide it into 5 similar smaller triangles
    STEP 3 : scale the resulting triangle composed of 5 other triangle with a scale factor of ?5
    STEP 4 :so on...

    What is not clear yet is the starting point....draw and subdivide a triangle or draw it and rotate with angles as arct (0,5) ???
    Thx
    Manu



  2. Maybe I got it. Keeping what I have written in the previous e-maiI I think that depending on the position of the first triangle we have, the Iterations are similar but different in the angle of rotation:
    The possible angles are really similar to the anglesof a triangle: 30°-60°-90° that correspond about respectively to arctg (1/2)=0,46 Rad= 23,36° ; [pi/2 - arctg (1/2)]=1,57-0,46=1,11 Rad= 63,6° and
    pi/2=1,57 Rad=89,95°

    But these rotations always happens after a horizontal/vertical flip

    If you look at the example that I have attached here you can see that the first triangle has been firstly flip vertically and after rotated of arctg(1/2).....

    What do you think?
    I have tried also with another position of the first triangleand seen that had to be flip horizontally and after rotated of pi/2

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